PROFESSIONAL PROJECTS
SPONGEBOB KRUSTY COOK OFF
From the concept to LiveOps been part of this project.
Played important role in the game economy.
Owned many features in the game.
FOOD TRUCK CHEF
Solved major KPI issues during its liveops.
Worked on tuning some features and level design.
BOMB THE STICKMAN
This is my first project that released in store as a full game.
WELCOME
As a kid I grew up seeing my elder brother playing video games, which eventually
became a habit for me during my school days playing video games, at that time my interest was
only focussed in playing games, but when I did my graduation in engineering I was exposed
to game designing when I realised that designing a game gives more satisfaction
and fun than playing games, which then turned into an idea of taking this as my profession,
and now I am involved in designing games as a whole time designer.
MY SKILLS
When i decided to design games, I started to learn many software that can help to design my own games and started to write my concepts in my notebook and then converted them into documents which made me realize documentation is important. Photoshop helped me visualize my ideas. Then i learnt about Unity, After knowing the basics of unity i was able to design and develop my own concepts. Unity reminded me that learning 3d software is important, so i learned Maya. I loved to work as a team and created projects individually and as a team.
NBA LIVE MOBILE
Responsible for all the content releases in the game (planning and Implementing).
Create and design new Content formats.
Ownership on the content, design pipeline and season launch.